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Game Developer
Technical Designer

Maxwell McIlwain

New York, NY

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Sep 25'

Ichirinsha

Made in Unity
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Summary

Ichirinsha is a short, 2D physics-based platformer with a unique control scheme. You control a unicycle and have to “pedal” forward and backward to evade the obstacles in order to get to the end. This game came from a weekly prototype assignment, where my prompt was to make something using ‘WSAD in an unconventional way’ and a ‘unicycle’.

My Roles on this Project


Solo

  • Prototyped and tested two control schemes to determine which one felt better

  • Used the restriction I was given to create an engaging, quick experience.

  • Found the sweet spot of difficulty and skill required to beat the game, which influenced players to keep trying until they won

 

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